NAME
====
  vg_nw_waitforconnects() - wait for all other connects


SYNOPSIS
========
  int vg_nw_waitforconnects(void)


DESCRIPTION
===========
  After a successful connect to the network-server with vg_nw_connect()
  or, if you are the master player, with vg_nw_startserver()
  you have to wait for the connection of all other players.

  vg_nw_waitforconnects() returns, when all players are connected
  or the master player has terminated the waiting.
  The master player can terminate it (if he already has called
  vg_window_open()) by pressing the space key.


RETURN VALUE
============
  If it succeeds, it returns 0.
  If an error occurs, it returns -1, giving out an error message to stderr.


SEE ALSO
========
  Index
  Understanding network
  vg_nw_setplayer()
  vg_nw_startserver()
  vg_nw_connect()
  vg_nw_setvar()
  vg_nw_getvar()
  vg_nw_setcommon()
  vg_nw_getcommon()
  vg_nw_dumppacket()
  vg_nw_sendinit()
  vg_nw_recvinit()
  vg_nw_myplayer()
  vg_nw_maxplayer()
  vg_nw_virtualplayer()
  vg_nw_isalive()
  vg_nw_recvkeys()
  vg_nw_keypressed()
  vg_nw_mousepressed()
  vg_nw_mousex()
  vg_nw_mousey()
  vg_nw_senddata()
  vg_nw_sendcommon()
  vg_nw_setdead()
  vg_nw_dumpsprite()
  vg_nw_undumpsprite()
  vg_nw_close()