NAME ==== vg_nw_senddata() - only master: send data for a client SYNOPSIS ======== void vg_nw_senddata(int plno) DESCRIPTION =========== Every time the master has finished changing the values of the network variables of a client (player-data), the call to vg_nw_senddata() sends this data to the network-server. As described in Understanding network, the master - calls vg_nw_recvkeys() for a player-number of a client - examinates the keystrokes of the client and changes eventually the client's network values - calls vg_nw_senddata() for this client to update these values to the network-server plno is the number of a client-player. This function is equivalent to vg_nw_sendcommon(), but for the player-data instead of for the common-block. Refer to Understanding network. RETURN VALUE ============ No value is returned. SEE ALSO ======== Index Understanding network vg_nw_setplayer() vg_nw_startserver() vg_nw_connect() vg_nw_waitforconnects() vg_nw_setvar() vg_nw_getvar() vg_nw_setcommon() vg_nw_getcommon() vg_nw_dumppacket() vg_nw_sendinit() vg_nw_recvinit() vg_nw_myplayer() vg_nw_maxplayer() vg_nw_virtualplayer() vg_nw_isalive() vg_nw_recvkeys() vg_nw_keypressed() vg_nw_mousepressed() vg_nw_mousex() vg_nw_mousey() vg_nw_sendcommon() vg_nw_setdead() vg_nw_dumpsprite() vg_nw_undumpsprite() vg_nw_close()