NAME
====
  vg_nw_mousey() - only master: return mouse y-position of client


SYNOPSIS
========
  int vg_nw_mousey(void)


DESCRIPTION
===========
  This function is nearly the same as vg_mouse_y()
  with the difference that not the mouse y-position of the local computer
  is returned but that of a network client.
  Only the master calls this function.

  Before calling this function, the function vg_nw_recvkeys() has to be called.

  vg_nw_recvkeys() sets internally a bytefield of the mouse-position,
  so the call of vg_nw_mousey() always refers to the client, whose number
  was passed to vg_nw_recvkeys().

  Refer to Understanding network.


RETURN VALUE
============
  y-position of client's mouse or -1=not in window


SEE ALSO
========
  Index
  Understanding network
  vg_nw_setplayer()
  vg_nw_startserver()
  vg_nw_connect()
  vg_nw_waitforconnects()
  vg_nw_setvar()
  vg_nw_getvar()
  vg_nw_setcommon()
  vg_nw_getcommon()
  vg_nw_dumppacket()
  vg_nw_sendinit()
  vg_nw_recvinit()
  vg_nw_myplayer()
  vg_nw_maxplayer()
  vg_nw_virtualplayer()
  vg_nw_isalive()
  vg_nw_recvkeys()
  vg_nw_keypressed()
  vg_nw_mousepressed()
  vg_nw_mousex()
  vg_nw_senddata()
  vg_nw_sendcommon()
  vg_nw_setdead()
  vg_nw_dumpsprite()
  vg_nw_undumpsprite()
  vg_nw_close()