NAME
====
  vg_nw_virtualplayer() - return number of beginning of virtual players


SYNOPSIS
========
  int vg_nw_virtualplayer(void)


DESCRIPTION
===========
  Returns the begin player-number of the virtual players.
  If there are virtual players, their player-numbers are always the highest.

  E.g. there are 5 players with 2 virtual players, then the numbers of the
  virtual players are 4 and 5, so this function returns 4.

  Calling this function is invalid,
  until you have called vg_nw_waitforconnects().


RETURN VALUE
============
  Returns the lowest player-number of the virtual players.


SEE ALSO
========
  Index
  Understanding network
  vg_nw_setplayer()
  vg_nw_startserver()
  vg_nw_connect()
  vg_nw_waitforconnects()
  vg_nw_setvar()
  vg_nw_getvar()
  vg_nw_setcommon()
  vg_nw_getcommon()
  vg_nw_dumppacket()
  vg_nw_sendinit()
  vg_nw_recvinit()
  vg_nw_myplayer()
  vg_nw_maxplayer()
  vg_nw_isalive()
  vg_nw_recvkeys()
  vg_nw_keypressed()
  vg_nw_mousepressed()
  vg_nw_mousex()
  vg_nw_mousey()
  vg_nw_senddata()
  vg_nw_sendcommon()
  vg_nw_setdead()
  vg_nw_dumpsprite()
  vg_nw_undumpsprite()
  vg_nw_close()