NAME ==== vg_nw_dumpsprite() - master: return dump of sprite SYNOPSIS ======== int vg_nw_dumpsprite(const sprite * spt) DESCRIPTION =========== Returns a dump of the sprite spt. This could be needed, if all players shall show a sprite exactly at the same position. The return value fits into a - char if the sprite has less than 128 lines - short if the sprite has less than 32768 lines This function is used by the master to inform the clients at which position a sprite is running. RETURN VALUE ============ Returns a dump value of the sprite. SEE ALSO ======== Index Understanding network vg_nw_setplayer() vg_nw_startserver() vg_nw_connect() vg_nw_waitforconnects() vg_nw_setvar() vg_nw_getvar() vg_nw_setcommon() vg_nw_getcommon() vg_nw_dumppacket() vg_nw_sendinit() vg_nw_recvinit() vg_nw_myplayer() vg_nw_maxplayer() vg_nw_virtualplayer() vg_nw_isalive() vg_nw_recvkeys() vg_nw_keypressed() vg_nw_mousepressed() vg_nw_mousex() vg_nw_mousey() vg_nw_senddata() vg_nw_sendcommon() vg_nw_undumpsprite() vg_nw_setdead() vg_nw_close()