NAME
====
  vg_nw_dumpsprite() - master: return dump of sprite


SYNOPSIS
========
  int vg_nw_dumpsprite(const sprite * spt)


DESCRIPTION
===========
  Returns a dump of the sprite spt.

  This could be needed, if all players shall show a sprite exactly at the same
  position.

  The return value fits into a 
   - char if the sprite has less than 128 lines
   - short if the sprite has less than 32768 lines

  This function is used by the master to inform the clients
  at which position a sprite is running.


RETURN VALUE
============
  Returns a dump value of the sprite.


SEE ALSO
========
  Index
  Understanding network
  vg_nw_setplayer()
  vg_nw_startserver()
  vg_nw_connect()
  vg_nw_waitforconnects()
  vg_nw_setvar()
  vg_nw_getvar()
  vg_nw_setcommon()
  vg_nw_getcommon()
  vg_nw_dumppacket()
  vg_nw_sendinit()
  vg_nw_recvinit()
  vg_nw_myplayer()
  vg_nw_maxplayer()
  vg_nw_virtualplayer()
  vg_nw_isalive()
  vg_nw_recvkeys()
  vg_nw_keypressed()
  vg_nw_mousepressed()
  vg_nw_mousex()
  vg_nw_mousey()
  vg_nw_senddata()
  vg_nw_sendcommon()
  vg_nw_undumpsprite()
  vg_nw_setdead()
  vg_nw_close()