NAME ==== vg_nw_keypressed() - only master: check pressed keys of client SYNOPSIS ======== int vg_nw_keypressed(int key, int type) DESCRIPTION =========== This function is nearly the same as vg_key_pressed() with the difference that not keys of the local computer are examinated but that of a network client. Only the master calls this function. Before calling this function, the function vg_nw_recvkeys() has to be called, and only if it returns 1, vg_nw_keypressed() may be called. vg_nw_recvkeys() sets internally a bytefield of the pressed keys, so the call of vg_nw_keypressed() always refers to the client, whose number was passed to vg_nw_recvkeys(). key and type are the same as in vg_key_pressed(). Refer to Understanding network. RETURN VALUE ============ If the key is pressed, it returns 1, if the key is not pressed, it returns 0. SEE ALSO ======== Index Understanding network vg_nw_setplayer() vg_nw_startserver() vg_nw_connect() vg_nw_waitforconnects() vg_nw_setvar() vg_nw_getvar() vg_nw_setcommon() vg_nw_getcommon() vg_nw_dumppacket() vg_nw_sendinit() vg_nw_recvinit() vg_nw_myplayer() vg_nw_maxplayer() vg_nw_virtualplayer() vg_nw_isalive() vg_nw_recvkeys() vg_nw_mousepressed() vg_nw_mousex() vg_nw_mousey() vg_nw_senddata() vg_nw_sendcommon() vg_nw_setdead() vg_nw_dumpsprite() vg_nw_undumpsprite() vg_nw_close()