NAME
====
  vg_nw_sendinit() - only master: send initial data


SYNOPSIS
========
  void vg_nw_sendinit(void)


DESCRIPTION
===========
  After defining network variables and setting pointers to them
  (see vg_nw_setvar(), vg_nw_getvar(), vg_nw_setcommon(), vg_nw_getcommon()),
  the master player sets initial values for the network variables
  (player-data and common-block) and sends them to the clients
  using vg_nw_sendinit().

  The clients wait for this initial packet, receiving it with vg_nw_recvinit().

  Refer to Understanding network.


RETURN VALUE
============
  No value is returned.


SEE ALSO
========
  Index
  Understanding network
  vg_nw_setplayer()
  vg_nw_startserver()
  vg_nw_connect()
  vg_nw_waitforconnects()
  vg_nw_setvar()
  vg_nw_getvar()
  vg_nw_setcommon()
  vg_nw_getcommon()
  vg_nw_dumppacket()
  vg_nw_recvinit()
  vg_nw_myplayer()
  vg_nw_maxplayer()
  vg_nw_virtualplayer()
  vg_nw_isalive()
  vg_nw_recvkeys()
  vg_nw_keypressed()
  vg_nw_mousepressed()
  vg_nw_mousex()
  vg_nw_mousey()
  vg_nw_senddata()
  vg_nw_sendcommon()
  vg_nw_setdead()
  vg_nw_dumpsprite()
  vg_nw_undumpsprite()
  vg_nw_close()