NAME
====
  vg_nw_close() - close connection to network-server


SYNOPSIS
========
  void vg_nw_close(void)


DESCRIPTION
===========
  Closes a connection to the network-server, opened with
  vg_nw_connect() (or vg_nw_startserver()).
  Then the player is gone and cannot connect anymore.

  If you are the master player, be careful not to close the connection
  before all virtual and client players are dead, too, because closing also
  causes the network-server to exit.

  When all players are disconnected, the network-server exits.
  It also exits, if it did not receive any update packets from any client
  after the timeout (see vg_nw_startserver(): parameter ptimo) is reached.


RETURN VALUE
============
  No value is returned.


SEE ALSO
========
  Index
  Understanding network
  vg_nw_setplayer()
  vg_nw_startserver()
  vg_nw_connect()
  vg_nw_waitforconnects()
  vg_nw_setvar()
  vg_nw_getvar()
  vg_nw_setcommon()
  vg_nw_getcommon()
  vg_nw_dumppacket()
  vg_nw_sendinit()
  vg_nw_recvinit()
  vg_nw_myplayer()
  vg_nw_maxplayer()
  vg_nw_virtualplayer()
  vg_nw_isalive()
  vg_nw_recvkeys()
  vg_nw_keypressed()
  vg_nw_mousepressed()
  vg_nw_mousex()
  vg_nw_mousey()
  vg_nw_senddata()
  vg_nw_sendcommon()
  vg_nw_setdead()
  vg_nw_dumpsprite()
  vg_nw_undumpsprite()