NAME ==== vg_nw_sendcommon() - only master: send common-block SYNOPSIS ======== void vg_nw_sendcommon(void) DESCRIPTION =========== Every time the master has finished changing the values of the network variables of the common-block, the call to vg_nw_sendcommon() sends them to the network-server. This function is equivalent to vg_nw_senddata(), but for the common-block instead of for the player-data. Refer to Understanding network. RETURN VALUE ============ No value is returned. SEE ALSO ======== Index Understanding network vg_nw_setplayer() vg_nw_startserver() vg_nw_connect() vg_nw_waitforconnects() vg_nw_setvar() vg_nw_getvar() vg_nw_setcommon() vg_nw_getcommon() vg_nw_dumppacket() vg_nw_sendinit() vg_nw_recvinit() vg_nw_myplayer() vg_nw_maxplayer() vg_nw_virtualplayer() vg_nw_isalive() vg_nw_recvkeys() vg_nw_keypressed() vg_nw_mousepressed() vg_nw_mousex() vg_nw_mousey() vg_nw_senddata() vg_nw_setdead() vg_nw_dumpsprite() vg_nw_undumpsprite() vg_nw_close()