NAME ==== vg_nw_undumpsprite() - clients: set sprite counter according to dump SYNOPSIS ======== void vg_nw_undumpsprite(sprite * spt, int dumppos) DESCRIPTION =========== Sets the sprite counter of spt to the position according to dumppos. dumppos is returned by vg_nw_dumpsprite(), which should be sent by the master to the clients, e.g. in the common-block. This function is used by the clients to set a sprite position according to the value sent by the master. RETURN VALUE ============ No value is returned. SEE ALSO ======== Index Understanding network vg_nw_setplayer() vg_nw_startserver() vg_nw_connect() vg_nw_waitforconnects() vg_nw_setvar() vg_nw_getvar() vg_nw_setcommon() vg_nw_getcommon() vg_nw_dumppacket() vg_nw_sendinit() vg_nw_recvinit() vg_nw_myplayer() vg_nw_maxplayer() vg_nw_virtualplayer() vg_nw_isalive() vg_nw_recvkeys() vg_nw_keypressed() vg_nw_mousepressed() vg_nw_mousex() vg_nw_mousey() vg_nw_senddata() vg_nw_sendcommon() vg_nw_dumpsprite() vg_nw_setdead() vg_nw_close()