NAME ==== vg_nw_isalive() - return whether a player is alive SYNOPSIS ======== int vg_nw_isalive(int plno) DESCRIPTION =========== Returns whether the player with player-number plno is alive. Calling this function is invalid, until you have called vg_nw_waitforconnects(). RETURN VALUE ============ Returns 1 if the player is alive, else 0. SEE ALSO ======== Index Understanding network vg_nw_setplayer() vg_nw_startserver() vg_nw_connect() vg_nw_waitforconnects() vg_nw_setvar() vg_nw_getvar() vg_nw_setcommon() vg_nw_getcommon() vg_nw_dumppacket() vg_nw_sendinit() vg_nw_recvinit() vg_nw_myplayer() vg_nw_maxplayer() vg_nw_virtualplayer() vg_nw_recvkeys() vg_nw_keypressed() vg_nw_mousepressed() vg_nw_mousex() vg_nw_mousey() vg_nw_senddata() vg_nw_sendcommon() vg_nw_setdead() vg_nw_dumpsprite() vg_nw_undumpsprite() vg_nw_close()