NAME ==== vg_nw_setdead() - set player dead SYNOPSIS ======== void vg_nw_setdead(int plno) DESCRIPTION =========== The master uses this function to set dead - himself - a virtual player - a client player This will not terminate the connection for the master. A client uses this function to set himself dead. This player cannot send or receive more any packets. Then any call from any player to vg_nw_isalive() for this player will return 0. plno is the player-number of the player who is to be set dead. The master may set dead all players, a client only himself. RETURN VALUE ============ No value is returned. SEE ALSO ======== Index Understanding network vg_nw_setplayer() vg_nw_startserver() vg_nw_connect() vg_nw_waitforconnects() vg_nw_setvar() vg_nw_getvar() vg_nw_setcommon() vg_nw_getcommon() vg_nw_dumppacket() vg_nw_sendinit() vg_nw_recvinit() vg_nw_myplayer() vg_nw_maxplayer() vg_nw_virtualplayer() vg_nw_isalive() vg_nw_recvkeys() vg_nw_keypressed() vg_nw_mousepressed() vg_nw_mousex() vg_nw_mousey() vg_nw_senddata() vg_nw_sendcommon() vg_nw_dumpsprite() vg_nw_undumpsprite() vg_nw_close()