NAME
====
  vg_nw_setdead() - set player dead


SYNOPSIS
========
  void vg_nw_setdead(int plno)


DESCRIPTION
===========
  The master uses this function to set dead
   - himself
   - a virtual player
   - a client player
  This will not terminate the connection for the master.

  A client uses this function to set himself dead.
  This player cannot send or receive more any packets.

  Then any call from any player to vg_nw_isalive() for this player
  will return 0.

  plno is the player-number of the player who is to be set dead.
  The master may set dead all players, a client only himself.


RETURN VALUE
============
  No value is returned.


SEE ALSO
========
  Index
  Understanding network
  vg_nw_setplayer()
  vg_nw_startserver()
  vg_nw_connect()
  vg_nw_waitforconnects()
  vg_nw_setvar()
  vg_nw_getvar()
  vg_nw_setcommon()
  vg_nw_getcommon()
  vg_nw_dumppacket()
  vg_nw_sendinit()
  vg_nw_recvinit()
  vg_nw_myplayer()
  vg_nw_maxplayer()
  vg_nw_virtualplayer()
  vg_nw_isalive()
  vg_nw_recvkeys()
  vg_nw_keypressed()
  vg_nw_mousepressed()
  vg_nw_mousex()
  vg_nw_mousey()
  vg_nw_senddata()
  vg_nw_sendcommon()
  vg_nw_dumpsprite()
  vg_nw_undumpsprite()
  vg_nw_close()