NAME ==== vg_nw_setplayer() - only master: set number of players SYNOPSIS ======== int vg_nw_setplayer(int minplayer, int maxplayer) DESCRIPTION =========== Before the master player starts the network-server with vg_nw_startserver(), he has to set the number of players with vg_nw_setplayer(). minplayer is the minimum number of players, at least 1. maxplayer is the maximum number of players, at most NW_MAXCLIENT which is defined in vgagames2.h (currently 16 players). vg_nw_setplayer() returns the real maximum number of players, who can connect. This number is usually equal to maxplayer, but could be less if too many bytes were requested with vg_nw_setvar() and vg_nw_setcommon(). The return value should be checked, whether at least the minimum number (minplayer) of players is returned. RETURN VALUE ============ It returns the maximum number of players, who can connect. SEE ALSO ======== Index Understanding network vg_nw_startserver() vg_nw_connect() vg_nw_waitforconnects() vg_nw_setvar() vg_nw_getvar() vg_nw_setcommon() vg_nw_getcommon() vg_nw_dumppacket() vg_nw_sendinit() vg_nw_recvinit() vg_nw_myplayer() vg_nw_maxplayer() vg_nw_virtualplayer() vg_nw_isalive() vg_nw_recvkeys() vg_nw_keypressed() vg_nw_mousepressed() vg_nw_mousex() vg_nw_mousey() vg_nw_senddata() vg_nw_sendcommon() vg_nw_setdead() vg_nw_dumpsprite() vg_nw_undumpsprite() vg_nw_close()