NAME ==== vg_window_open() - create main-window or switch to graphic-mode SYNOPSIS ======== int vg_window_open(const char * name, int prop, int vidlib) DESCRIPTION =========== If using with X-window it creates the window for your game. If using with a console library it switches to the graphic mode. This function has to be called not only to be able to give out something but also to use key- and mouse-input. The name is used only for X-window, setting its title. For console libraries it is ignored. The graphical screen (console library) or window (X-window) has a size of 320x200 pixels with 256 colors. For X-window this could be a bit small, therefore there are some technics to make this window larger with the parameter prop. prop is used only for X-window (ignored for console libraries) and is bitwise-or'd with zero or more of the following: - VGAWINDOW_1 or VGAWINDOW_2 or VGAWINDOW_3 window scaling factor 1 (original size), factor 2 (4 pixels per pixel) factor 3 (9 pixels per pixel) WARNING! The more scaling the slower the game! If no scaling factor is given in prop, the greatest possible is used. - VGAWINDOW_FULL full screen mode for X-window instead of a window - VGAWINDOW_NOSWITCH do not switch automatically to another X-window mode. Not all X-window settings allow switching, but if it is possible, VgaGames tries to switch automatically the the lowest mode to make the window appear larger. With the VgaGames-system-menu (refer to Understanding window and key) you can on-the-fly switch to other modes, which will be saved in the VgaGames-properties file ".vgag2.rc". - VGAWINDOW_DIRECTDRAW use directdraw instead of window-copying (which is the default). This is another parameter which also can be set on-the-fly in the VgaGames-system-menu (when pressed ESCAPE-key). Direct drawing can speed up your game, if more pixels of your window remain than are changed, e.g. when drawing a moving space ship and nothing else (and perhaps another one and some star pixels). But if nearly all pixels change their color, direct drawing could slow down your game (e.g. a moving background). Note that the settings of prop will be ignored, if the VgaGames-properties file has been read, in which case the values of the file will be used. vidlib is used to force a video library. If the value is 0, a video library is selected by VgaGames. If the value is VIDEOLIB_X11, X-window is used. If the value is VIDEOLIB_SVGALIB, svgalib (for Linux) is used. If the value is VIDEOLIB_VGL, libvgl (for FreeBSD) is used. Normally you should use 0. RETURN VALUE ============ If it succeeds, it returns 0. If an error occurs, it returns -1, giving out an error message to stderr. SEE ALSO ======== Index Understanding window and key vg_window_flush() vg_window_close()