NAME ==== vg_window_flush() - flush out window to visible screen SYNOPSIS ======== void vg_window_flush(void) DESCRIPTION =========== All output to the window is not shown until you flush it out with vg_window_flush(). This is an expensive function, dependend on how many pixels have to be drawn (e.g. if using a higher window scaling factor, refer to vg_window_open()), therefore don't use it more than one time per game-loop. RETURN VALUE ============ No value is returned. SEE ALSO ======== Index Understanding window and key vg_window_open() vg_window_close()