NAME ==== vg_sound_play() - play a loaded soundfile SYNOPSIS ======== int vg_sound_play(const char * soundname, int cresc, int loop) DESCRIPTION =========== Plays a soundfile, referred to by the sound-name soundname. Previously you must have loaded it with vg_sound_attach(). soundname is a sound-name for a soundfile (refer to vg_sound_attach()). cresc is the time in seconds to become louder or 0=no increasing. loop is the number, how often to repeat this sound or 0=endless loop. RETURN VALUE ============ Currently only 0 is returned. SEE ALSO ======== Index Understanding sound vg_sound_startserver() vg_sound_endserver() vg_sound_attach() vg_sound_paus() vg_sound_cont() vg_sound_pate() vg_sound_catb() vg_sound_stop() vg_sound_gclr() vg_sound_gadd() vg_sound_gdel() vg_sound_volm() vg_sound_volumename()