VG3_ofunc_mgmt_deactivate()
Deactivate managing of object-instances for a given object or all objects, i.e. call f_deactivate().SYNTAX
void
VG3_ofunc_mgmt_deactivate(struct vg3_ofunc *ofstruct,
void *vgame,
const char *oid)
FUNCTION PARAMETERS
ofstruct | Common VgaGames3-object structure |
vgame | Individual game structure |
oid | Object-ID or NULL = all objects |
DESCRIPTION
Call the function f_deactivate() of the object-managing
for object-instances with object-ID oid or all objects.
This deactivates managing of the object-instances with VG3_ofunc_mgmt_run().
Refer to struct vg3_ofunc_ofmgmt.
SEE ALSO