VG3_audio_play()
Play a loaded sound.SYNTAX
void
VG3_audio_play(struct vg3_window *wstruct,
int audkz,
int doloop,
int docresc)
FUNCTION PARAMETERS
wstruct | Window-struct |
audkz | Audio-descriptor |
doloop | Whether and how to play it as a loop: 0 = no, 1 = yes (die away), 2 = yes (restart immediately) |
docresc | Whether start playing with crescendo |
DESCRIPTION
Play a loaded sound.
If it is already playing this function does nothing.
SEE ALSO