[added in version 1.1]
Suspend or continue playing audio generally.
int VG3_audio_suspend(void *wstruct, int flag)
|flag||0 = continue, 1 = suspend, or -1 = do not change|
Returns the previous value of muting.
Suspend or continue playing audio generally and return the previous value. There is a difference to VG3_audio_pause(). VG3_audio_suspend() suspends all playing audio files, and when continuing them, the paused audios remain paused.