VG3_sprite_addelem()
Insert an element into an animated sprite.SYNTAX
void
VG3_sprite_addelem(struct vg3_sprite *sprt,
int anz_loop,
const char *imgfile,
struct vg3_image_attributes *imgattr,
const char *sndfile,
int sndvol)
FUNCTION PARAMETERS
sprt | Sprite |
anz_loop | Number of game-loops for this element, or 0 = use default loop number |
imgfile | Image file, or NULL |
imgattr | Image-attributes for the image file, or NULL |
sndfile | Audio file, or NULL |
sndvol | Fixed correction of volume of the audio file (0 to 255), default = 100 |
DESCRIPTION
Insert an element into an animated sprite.
This function is mainly used when a created sprite is to be filled.
Refer to the element keys in the description of VG3_sprite_load().
SEE ALSO