vg4->random->get()
Return a network-suitable random number.
SYNTAX
unsigned int
vg4->random->get(const char *scope, unsigned int nstart, unsigned int nend)
FUNCTION PARAMETERS
scope | Scope of random numbers |
nstart | Starting number |
nend | Ending number (inclusively) |
RETURN VALUE
Returns a random number between nstart and nend
DESCRIPTION
Return a network-suitable random number.
Each network-client must call this function in the same order to get the same numbers.
The scope is an arbitrary string, which encloses a sequence of random numbers for a specific usage.
It minimizes the possibility for a disorder in calling this function on each network-client.
E.g. there may be a scope for the player, a scope for the enemy spaceship, and so on.
This function may be used also in single-user games.
EXAMPLE
unsigned int rno; /* get a random number between 10 and 100 inclusively in the scope Myship */ rno = vg4->random->get("Myship", 10, 100); /* this block returns for each call the same numbers as ... */ rno = vg4->random->get("Myship", 10, 20); /* e.g. 13 */ rno = vg4->random->get("Myship", 20, 30); /* e.g. 28 */ rno = vg4->random->get("Enemyship", 100, 200); /* e.g. 100 */ rno = vg4->random->get("Enemyship", 200, 300); /* e.g. 300 */ /* ... this block because of two independent scopes */ rno = vg4->random->get("Myship", 10, 20); /* e.g. 13 */ rno = vg4->random->get("Enemyship", 100, 200); /* e.g. 100 */ rno = vg4->random->get("Myship", 20, 30); /* e.g. 28 */ rno = vg4->random->get("Enemyship", 200, 300); /* e.g. 300 */