Tutorial
Version 4.0
In this tutorial we will create a ping-pong game, at first for one player - simple form - adding accelerated collision check - using game objects - adding a self-designed system-menu and then for two players via network - switching to network-game - adding selection of player-racket Part 1: we create the pure body of the game Part 2: we add the player-racket Part 3: we add the moving ball and check for collisions Part 4: we accelerate checking for collisions via a quadtree Part 5: we reorganize the game using game-objects Part 6: we add the system-menu Part 7: we expand the game to a dual-player game via network Part 8: we add a selection of the player-racket using a canvas