vg4->object->call_draw()
Call object-function f_draw() for all object-instances.
SYNTAX
void
vg4->object->call_draw(void *vgame)
FUNCTION PARAMETERS
vgame | Private structure of the game, or NULL if not existing |
DESCRIPTION
Call object-function f_draw() for all object-instances.
At first all object-instances of drawlevel=1 will be drawn, then all of drawlevel=2 and so on.
SEE ALSO