NAME ==== vg_sprite_rotate() - rotate a sprite SYNOPSIS ======== sprite * vg_sprite_rotate(sprite * spt, int degr) DESCRIPTION =========== The passed sprite spt is rotated at degr degrees (-360 to 360), which means that all bitmaps of this sprite are rotated. Then the modified sprite spt is returned. This is another behaviour than vg_bitmap_rotate() shows, which leaves the passed bitmap untouched and returns a new static rotated bitmap. RETURN VALUE ============ If it succeeds, a pointer to the rotated 1.parameter is returned. If an error occurs, NULL is returned, an error message is printed to stderr. SEE ALSO ======== Index Understanding sprites vg_sprite_createnew() vg_sprite_createfromfile() vg_sprite_add() vg_sprite_duplicate() vg_sprite_zoom() vg_sprite_mirror() vg_sprite_getnext() vg_sprite_getcurrent() vg_sprite_reset() vg_sprite_free()