NAME ==== vg_sprite_createnew() - create an empty sprite SYNOPSIS ======== sprite * vg_sprite_createnew(void) DESCRIPTION =========== Creates an new empty sprite. RETURN VALUE ============ If it succeeds, it returns a pointer to the created sprite. If an error occurs, it returns NULL, giving out an error message to stderr. SEE ALSO ======== Index Understanding sprites vg_sprite_createfromfile() vg_sprite_add() vg_sprite_duplicate() vg_sprite_rotate() vg_sprite_zoom() vg_sprite_mirror() vg_sprite_getnext() vg_sprite_getcurrent() vg_sprite_reset() vg_sprite_free()