VG3_nw_send_data()
[added in version 1.2]
Send a data-packet to all connected clients.
SYNTAX
void
VG3_nw_send_data(struct vg3_nwclient *nwclnt,
const char *data)
FUNCTION PARAMETERS
nwclnt | Network-struct |
data | Null-terminated string to send (with max. 1020 bytes including null-terminator) |
DESCRIPTION
Send a data-packet to all connected clients.
This function sends the string in data to the network-server,
which resends it to all connected clients except the sending one.
The data-packet will be truncated to 1020 bytes including the terminating null-byte.
This function is an addition to the regular VgaGames-network-functions,
just to send arbitrary information to other clients.
Its main purpose is outside of the game-loop
to send data one client selects to other clients.
Be aware that, as using the UDP protocol,
the possibility of losing a packet could be given,
because this function uses no state counter
(as VG3_nw_update() does when sending key-strokes).
SEE ALSO