vg4->object->call_signal_objid()
Call object-function f_signal() for all instances of an object.
SYNTAX
void
vg4->object->call_signal_objid(void *vgame, const char *objid, int subid, int signo)
FUNCTION PARAMETERS
| vgame | Private structure of the game, or NULL if not existing |
| objid | Object-ID |
| subid | Sub-ID for object-ID, or 0 = don't check sub-ID |
| signo | Arbitrary integer interpreted as signal-number |
DESCRIPTION
Call object-function f_signal() for all instances of an object.
The signo may any integer and is not identical to *nix-signals.
SEE ALSO