vg4->object->call_signal()
Call object-function f_signal() for an object-instance.
SYNTAX
void
vg4->object->call_signal(void *vgame, unsigned int instanceid, int signo)
FUNCTION PARAMETERS
| vgame | Private structure of the game, or NULL if not existing |
| instanceid | Instance-ID |
| signo | Arbitrary integer interpreted as signal-number |
DESCRIPTION
Call object-function f_signal() for an object-instance.
The signo may any integer and is not identical to *nix-signals.
SEE ALSO