NAME
====
  vg_sound_play() - play a loaded soundfile


SYNOPSIS
========
  int vg_sound_play(const char * soundname, int cresc, int loop)


DESCRIPTION
===========
  Plays a soundfile, referred to by the sound-name soundname.
  Previously you must have loaded it with vg_sound_attach().

  soundname is a sound-name for a soundfile (refer to vg_sound_attach()).
  cresc is the time in seconds to become louder or 0=no increasing.
  loop is the number, how often to repeat this sound
    or 0=endless loop.


RETURN VALUE
============
  Currently only 0 is returned.


SEE ALSO
========
  Index
  Understanding sound
  vg_sound_startserver()
  vg_sound_endserver()
  vg_sound_attach()
  vg_sound_paus()
  vg_sound_cont()
  vg_sound_pate()
  vg_sound_catb()
  vg_sound_stop()
  vg_sound_gclr()
  vg_sound_gadd()
  vg_sound_gdel()
  vg_sound_volm()
  vg_sound_volumename()