NAME
====
  vg_sound_attach() - exit sound-server


SYNOPSIS
========
  void vg_sound_attach(const char * soundfile, const char * soundname, int volpc)


DESCRIPTION
===========
  Loads a soundfile and attaches it to a sound-name.

  soundfile should use a relative path to the game-directory,
  e.g. your game resides under "mygame/":
    mygame/
    mygame/sounds/
    ...
  then loading "buh.wav" under "sounds" should use this path:
    sounds/buh.wav

  soundname is a nickname of your choice for this soundfile,
  it must begin with "s-", must not have more than 15 characters,
  and may contain letters, digits, underscores (_) and hyphens (-)
  (refer to Understanding sound: "Steps to play a sound").

  With volpc, a value between 0 and 200, you define the level
  of loudness for this sound. 100 is default=orignal loudness, 50 is
  half as loud, 200 is twice as loud.
  So you can bring up soundfiles with different levels of loudness to the
  same level.


RETURN VALUE
============
  No value is returned.


SEE ALSO
========
  Index
  Understanding sound
  vg_sound_startserver()
  vg_sound_endserver()
  vg_sound_play()
  vg_sound_paus()
  vg_sound_cont()
  vg_sound_pate()
  vg_sound_catb()
  vg_sound_stop()
  vg_sound_gclr()
  vg_sound_gadd()
  vg_sound_gdel()
  vg_sound_volm()
  vg_sound_volumename()