NAME
====
  vg_nw_undumpsprite() - clients: set sprite counter according to dump


SYNOPSIS
========
  void vg_nw_undumpsprite(sprite * spt, int dumppos)


DESCRIPTION
===========
  Sets the sprite counter of spt to the position according to dumppos.

  dumppos is returned by vg_nw_dumpsprite(),
  which should be sent by the master to the clients, e.g. in the common-block.

  This function is used by the clients to set a sprite position
  according to the value sent by the master.


RETURN VALUE
============
  No value is returned.


SEE ALSO
========
  Index
  Understanding network
  vg_nw_setplayer()
  vg_nw_startserver()
  vg_nw_connect()
  vg_nw_waitforconnects()
  vg_nw_setvar()
  vg_nw_getvar()
  vg_nw_setcommon()
  vg_nw_getcommon()
  vg_nw_dumppacket()
  vg_nw_sendinit()
  vg_nw_recvinit()
  vg_nw_myplayer()
  vg_nw_maxplayer()
  vg_nw_virtualplayer()
  vg_nw_isalive()
  vg_nw_recvkeys()
  vg_nw_keypressed()
  vg_nw_mousepressed()
  vg_nw_mousex()
  vg_nw_mousey()
  vg_nw_senddata()
  vg_nw_sendcommon()
  vg_nw_dumpsprite()
  vg_nw_setdead()
  vg_nw_close()