NAME
====
  vg_nw_senddata() - only master: send data for a client


SYNOPSIS
========
  void vg_nw_senddata(int plno)


DESCRIPTION
===========
  Every time the master has finished changing the values of the
  network variables of a client (player-data), the call to vg_nw_senddata()
  sends this data to the network-server.

  As described in Understanding network,
  the master
   - calls vg_nw_recvkeys() for a player-number of a client
   - examinates the keystrokes of the client and changes eventually the
     client's network values
   - calls vg_nw_senddata() for this client to update these values to
     the network-server

  plno is the number of a client-player.

  This function is equivalent to vg_nw_sendcommon(), but for the player-data
  instead of for the common-block.

  Refer to Understanding network.


RETURN VALUE
============
  No value is returned.


SEE ALSO
========
  Index
  Understanding network
  vg_nw_setplayer()
  vg_nw_startserver()
  vg_nw_connect()
  vg_nw_waitforconnects()
  vg_nw_setvar()
  vg_nw_getvar()
  vg_nw_setcommon()
  vg_nw_getcommon()
  vg_nw_dumppacket()
  vg_nw_sendinit()
  vg_nw_recvinit()
  vg_nw_myplayer()
  vg_nw_maxplayer()
  vg_nw_virtualplayer()
  vg_nw_isalive()
  vg_nw_recvkeys()
  vg_nw_keypressed()
  vg_nw_mousepressed()
  vg_nw_mousex()
  vg_nw_mousey()
  vg_nw_sendcommon()
  vg_nw_setdead()
  vg_nw_dumpsprite()
  vg_nw_undumpsprite()
  vg_nw_close()