VG3_sysmenu_simple_gcentry()Insert a gamecontroller-/joystick-entry into the gamecontroller-/joystick-menu
of the system-menu for a single gamecontroller/joystick.
void VG3_sysmenu_simple_gcentry(struct vg3_sysmenu *sysm, void *submenu, int jid, int gcref, const char *gcname, int gcidx, const char *info)
|submenu||Where to put it: sub-menu or NULL = main menu|
|gcref||Arbitrary reference number for this entry, e.g. specifying its action|
|gcname||Description for the key|
|gcidx||Button or axis:|
- for gamecontrollers: one of the values of VGAG3_GCS
- for joysticks: joystick-input-keynumber (starting from 1)
|info||Short description text for menu-window for this entry|
or NULL = no text
Insert a gamecontroller-/joystick-entry into the gamecontroller-/joystick-menu of the system-menu for a single gamecontroller/joystick. The entry is inserted into the sub-menu submenu, which should be the gamecontroller/joystick sub-menu. This gives the possibility to redefine the key. This function has to be called for each key which could be redefined and for each gamecontroller/joystick. According to the joystick-ID this entry is inserted into the sub-menu of the appropriate gamecontroller/joystick.