VG3_ofunc_objlist_call_run()Call the function f_run() of all object-instances in the list of VgaGames3-objects.
void VG3_ofunc_objlist_call_run(struct vg3_ofunc *ofstruct, void *vgame)
|ofstruct||Common VgaGames3-object structure|
|vgame||Individual game structure|
Call the function f_run() of all object-instances in the list of VgaGames3-objects. The order of the call begins with the object-instances with the lowest drawlevel up to the object-instances with the highest drawlevel, refer to struct vg3_ofunc_object. This function should be called before the call of the f_draw() functions.