Structures and enumerations
- For window functions
Enumerations
- VGAG3_VGAVERSIONS
- VGAG3_WINSCALES
- VGAG3_COLORDEFS
Structures
- vg3_window
- For event functions
Enumerations
- VGAG3_PRESSED
- VGAG3_KEYS
- VGAG3_GCS
Structures
- vg3_gamecontroller
- For video functions
Enumerations
- VGAG3_COLORS
Definitions
- VGAG3_IMAGE_ATTRIBUTES_DEFAULT()
- VGAG3_TEXT_ATTRIBUTES_SET()
- VGAG3_COLOR_CUSTOM()
Structures
- vg3_image
- vg3_colormap
- vg3_image_attributes
- vg3_text
- vg3_rect
- For audio functions
Enumerations
- VGAG3_AUDIOPARAMS
- VGAG3_AUDIO_VOLUMES
- For animation functions
Structures
- vg3_sprite
- For collision functions
Enumerations
- VGAG3_COLL_RETURNS
- VGAG3_COLLSIDE_*
Structures
- vg3_coll
- vg3_coll_ret
- vg3_quadtree
- For VgaGames3-object functions
Definitions
- VGAG3_OID_SIZE
Structures
- vg3_ofunc_object
- vg3_ofunc_objfunc
- vg3_ofunc_objobjfunc
- vg3_ofunc_objsnap
- vg3_ofunc
- vg3_ofunc_ofmgmt
- For network functions
Structures
- vg3_nwclient
- For system-menu functions
Structures
- vg3_sysmenu
- vg3_sysmenu_submenu
- For hashmap functions
Structures
- vg3_hash
- For multilanguage functions
Structures
- vg3_multilang
- For actionstack functions
Structures
- vg3_actionstack
- vg3_actionstack_elem
- For miscellaneous functions
Structures
- vg3_windowpos_bgimage
- vg3_keys
- Environment variables
- VGAG3_PREFIX: prefix where to search SDL-library and VgaGames3-files (not really needed)
- VGAG3_SDL_LIBRARY: path to SDL-library with library-name (not really needed)
- VGAG3_RENDERER: use specific renderer (e.g. opengl or software)
- VGAG3_SCALE_NEAREST: whether using nearest pixel sampling or linear filtering
- VGAG3_SCALE_INTEGER: whether scaling only in integer-values, which could be faster