VG3_gamecontroller_getpressed()Returns which button/axis of the gamecontroller/joystick is exclusively pressed.
int VG3_gamecontroller_getpressed(void *wstruct, int jid)
Returns - for gamecontrollers: one of the values of VGAG3_GCS - for joysticks: joystick-input-keynumber (starting from 1) or VGAG3_GC_NOKEY if no button/axis or more than one is pressed.
Return button/axis which is exclusively pressed, if any. Useful for redefining buttons/axes in the system-menu.