vg4->collision->create()
Create a collision-tag.
SYNTAX
unsigned int
vg4->collision->create(const struct VG_Rect *rect,
int max_rect,
int max_level)
FUNCTION PARAMETERS
rect | Rectangle, which shall be covered by the collision-tag, or NULL = whole window |
max_rect | Maximal number of rectangles before sub-levels of quadtrees are created, or 0 = default |
max_level | Maximal number of sub-levels, or 0 = default |
RETURN VALUE
Returns the collision-tag
DESCRIPTION
Create a collision-tag.
As there may be different collision-species,
e.g. default collision for destroying objects or long distance collision to start an action,
each species must be defined by a unique collision-tag.
SEE ALSO