NAME ==== vg_bitmap_save() - save a bitmap into a file SYNOPSIS ======== int vg_bitmap_save(const bitmap * bmp, const char * filename, int flag) DESCRIPTION =========== Use it to save a bitmap into a file, e.g. for a screen-shot. bmp is the bitmap you want to save, or NULL for the window. filename is the file to save the bitmap into, with a relative path to your game-directory or with an absolute path. With flag you can specify the format of the saved bitmap: - VGAFORMAT_VGA: VgaGames-bitmap-format - VGAFORMAT_BMP: Windows bitmap format - VGAFORMAT_PPM3: plain ppm format (P3) - VGAFORMAT_PPM6: raw ppm format (P6) RETURN VALUE ============ If it succeeds, 0 is returned. If an error occurs, -1 is returned and an error message is printed to stderr. SEE ALSO ======== Index Understanding bitmaps vg_bitmap_createnew() vg_bitmap_createfromfile() vg_bitmap_createfromtext() vg_bitmap_duplicate() vg_bitmap_width() vg_bitmap_height() vg_bitmap_getpixel() vg_bitmap_clear() vg_bitmap_copyto() vg_bitmap_rotate() vg_bitmap_zoom() vg_bitmap_mirror() vg_bitmap_overlap() vg_bitmap_free()