VG3_sysmenu_simple_gcentry()
Insert a gamecontroller-/joystick-entry into the gamecontroller-/joystick-menuof the system-menu for a single gamecontroller/joystick.
SYNTAX
void
VG3_sysmenu_simple_gcentry(struct vg3_sysmenu *sysm,
struct vg3_sysmenu_submenu *submenu,
int jid,
int gcref,
const char *gcname,
int gcidx,
const char *info)
FUNCTION PARAMETERS
sysm | System-menu-struct |
submenu | Where to put it: sub-menu or NULL = main menu |
jid | Joystick-ID |
gcref | Arbitrary reference number for this entry, e.g. specifying its action |
gcname | Description for the key |
gcidx | Button or axis: - for gamecontrollers: one of the values of VGAG3_GCS - for joysticks: joystick-input-keynumber (starting from 1) |
info | Short description text for menu-window for this entry or NULL = no text |
DESCRIPTION
Insert a gamecontroller-/joystick-entry into the gamecontroller-/joystick-menu
of the system-menu for a single gamecontroller/joystick.
The entry is inserted into the sub-menu submenu,
which should be the gamecontroller/joystick sub-menu.
This gives the possibility to redefine the key.
This function has to be called for each key which could be redefined
and for each gamecontroller/joystick.
According to the joystick-ID this entry is inserted into the sub-menu
of the appropriate gamecontroller/joystick.
SEE ALSO