VG3_gamecontroller_getpressed()
Returns which button/axis of the gamecontroller/joystick is exclusively pressed.SYNTAX
int
VG3_gamecontroller_getpressed(struct vg3_window *wstruct,
int jid)
FUNCTION PARAMETERS
wstruct | Window-struct |
jid | Joystick-ID |
RETURN VALUE
Returns
- for gamecontrollers: one of the values of VGAG3_GCS
- for joysticks: joystick-input-keynumber (starting from 1)
or VGAG3_GC_NOKEY if no button/axis or more than one is pressed.
DESCRIPTION
Return button/axis which is exclusively pressed, if any.
Useful for redefining buttons/axes in the system-menu.
SEE ALSO