VG3_coll_check()
Check for collision of two object-instances, where the first one is moving on a line.SYNTAX
int
VG3_coll_check(struct vg3_coll_ret *collret,
struct vg3_rect *rect1from,
struct vg3_rect *rect1to,
struct vg3_rect *rect2)
FUNCTION PARAMETERS
collret | For returning collision-return values (element tag will not be set) |
rect1from | Begin position of the moving object-instance |
rect1to | End position of the moving object-instance |
rect2 | Position of the second object-instance |
RETURN VALUE
Returns integer:
- 0: Collision detected
- 1: No collision detected
DESCRIPTION
Check if an object-instance, while it is moving
from a begin position to an end position,
represented by two rectangles,
collides with another given static object-instance.
The common way to check for collsion in a quadtree is VG3_coll_q_find().
SEE ALSO