vg4->object->destroy_except()
Destroy object-instances of all object-IDs except the passed ones.
SYNTAX
void
vg4->object->destroy_except(void *vgame, ...)
FUNCTION PARAMETERS
| vgame | Private structure of the game, or NULL if not existing |
| ... | Further parameters are exceptions: object-IDs, which shall not be destroyed, last parameter must be NULL |
DESCRIPTION
Destroy object-instances of all object-IDs except the passed ones.
This function does all the stuff vg4->object->destroy() does,
but for all object-instances except to these, which belong to the exception object-IDs.
EXAMPLE
/* destroy all object-instances except PLAYER and BG */ vg4->object->destroy_except("PLAYER", "BG", NULL);
SEE ALSO