VgaGames4

VgaGames4 - object man-pages

[.. upper level ..]

# vg4->object->call_draw()

Call object-function f_draw() for all object-instances.

SYNTAX
void vg4->object->call_draw(void *vgame)
FUNCTION PARAMETERS

vgame | Private structure of the game, or NULL if not existing

DESCRIPTION
Call object-function f_draw() for all object-instances. At first all object-instances of drawlevel=1 will be drawn, then all of drawlevel=2 and so on.
SEE ALSO
vg4->object->call_run() vg4->object->call_data() vg4->object->call_signal() vg4->object->call_signal_objid()