VgaGames4

VgaGames4 - object man-pages

[.. upper level ..]

# vg4->object->call_signal_objid()

Call object-function f_signal() for all instances of an object.

SYNTAX
void vg4->object->call_signal_objid(void *vgame, const char *objid, int subid, int signo)
FUNCTION PARAMETERS

vgame | Private structure of the game, or NULL if not existing
objid | Object-ID
subid | Sub-ID for object-ID, or 0 = don't check sub-ID
signo | Arbitrary integer interpreted as signal-number

DESCRIPTION
Call object-function f_signal() for all instances of an object. The signo may any integer and is not identical to *nix-signals.
SEE ALSO
vg4->object->call_run() vg4->object->call_draw() vg4->object->call_data() vg4->object->call_signal()