#ifndef OBJ_AUDIO_H_
#define OBJ_AUDIO_H_

#include "main.h"

/* private structure for object OBJID_AUDIO */
struct sobj_audio {
  int a_portal;
  int a_autsch;
  int a_heart;
  int a_hunterdead;
  int a_gold;
  int a_pill;
  int a_keyhole;
  int a_key;
  int a_bombs;
  int a_playerdead;
};

#endif /* OBJ_AUDIO_H_ */
