#ifndef OBJ_OSOFT_H_
#define OBJ_OSOFT_H_

#include "main.h"

/* private structure for object OBJID_OSOFT */
struct sobj_osoft {
  struct VG_Rect rect;     /* rectangle-position */
  struct VG_Image *imgp;   /* image */
  struct VG_Sprite *sprt;  /* sprite */
  char nd1[32], nd2[32];   /* nodes to (de)activate */
  char gd_objid[64];       /* goody to become after destruction if not empty */
};

#endif /* OBJ_OSOFT_H_ */
