#ifndef OBJID_H_
#define OBJID_H_

/* object-IDs */

#define OBJID_AUDIO       "AUDIO"
#define OBJID_PLAYER      "PLAYER"
#define OBJID_BG          "BG"
#define OBJID_BOUNDARY    "BOUNDARY"
#define OBJID_OHARD       "OHARD"
#define OBJID_OSOFT       "OSOFT"
#define OBJID_HUNTER      "HUNTER"
#define OBJID_BOMB        "BOMB"
#define OBJID_EXIT        "EXIT"
#define OBJID_GD_DYN      "GD_DYN"
#define OBJID_GD_HEART    "GD_HEART"
#define OBJID_GD_KEY      "GD_KEY"
#define OBJID_GD_KEYHOLE  "GD_KEYHOLE"
#define OBJID_GD_BOMBS    "GD_BOMBS"
#define OBJID_GD_PILL     "GD_PILL"
#define OBJID_GD_PORTAL   "GD_PORTAL"
#define OBJID_GD_GOLD     "GD_GOLD"

#endif /* OBJID_H_ */
