NAME
====
  vg_sprite_createnew() - create an empty sprite


SYNOPSIS
========
  sprite * vg_sprite_createnew(void)


DESCRIPTION
===========
  Creates an new empty sprite.


RETURN VALUE
============
  If it succeeds, it returns a pointer to the created sprite.
  If an error occurs, it returns NULL, giving out an error message to stderr.


SEE ALSO
========
  Index
  Understanding sprites
  vg_sprite_createfromfile()
  vg_sprite_add()
  vg_sprite_duplicate()
  vg_sprite_rotate()
  vg_sprite_zoom()
  vg_sprite_mirror()
  vg_sprite_getnext()
  vg_sprite_getcurrent()
  vg_sprite_reset()
  vg_sprite_free()