VG3_sprite_setattr()Set common attributes for an animated sprite.
void VG3_sprite_setattr(struct vg3_sprite *sprt, int *lifetime, int *dfl_loop, struct vg3_image_attributes *attr)
|lifetime||How often to repeat the sprite before end, or NULL|
|dfl_loop||Default number of game loops for each sprite element, or NULL|
|attr||Image-attributes for all images, or NULL|
Set common attributes for an animated sprite. This function is mainly used when a created sprite is to be filled. Refer to the first-line parameters LIFETIME and LOOP in the description of VG3_sprite_load().