VgaGames 3 - Animation man-pages

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VG3_sprite_setattr()

Set common attributes for an animated sprite.
SYNTAX
void VG3_sprite_setattr(struct vg3_sprite *sprt, int *lifetime, int *dfl_loop, struct vg3_image_attributes *attr)

FUNCTION PARAMETERS
sprt Sprite
lifetime How often to repeat the sprite before end, or NULL
dfl_loop Default number of game loops for each sprite element, or NULL
attr Image-attributes for all images, or NULL

DESCRIPTION
Set common attributes for an animated sprite. This function is mainly used when a created sprite is to be filled. Refer to the first-line parameters LIFETIME and LOOP in the description of VG3_sprite_load().

SEE ALSO
VG3_sprite_new() VG3_sprite_getattr() VG3_sprite_addelem()